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  1. Hello, when creating the standard project from the editor (material ball with plane) and start it with a 4K resolution it takes between 12 and 17 milliseconds to render on a RTX6000/RTX 2080, which is most of the render budget for 60 fps. Are there 4K optimized settings for Unigine 2.14. Thanks, Sebastian
  2. Going 4K resolution with many lights

    Hi, we are now integrating lights for our airport scenes. We tried to implement it with LightProj Objects and are generating very much of them (>300). They have no shadows enabled but can use much screen space. We enabled visibility distance but it looks very odd when moving over the airport and suddenly lights go on or off. I did some profiling and the worst case I approached was arround 20 ms on the gpu for the deferred light pass for 170 lights in the viewport. Are there any other possibilitys in the engine to bake lights for open world environments which don't use that much processing power? Since we are running 4K we want at least approach stable 30 fps. I appended the microprofile dump to this message. Thanks in advance. Sebastian MicroProfile Capture.html
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