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clip planes


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Hi,

Is there anyway to define arbitrary clipping planes when rendering an object? Not just the camera front and back planes, but 6 or more planes in the same way glClipPlane does it.

Cheers!

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I have 2 cases.

1st, I want all rendering to be clipped to a cube.

2nd, I want only objects between 2 planes to be rendered.

Writing a shader what i was going for, but wondering if there was already support for this feature in the engine.

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