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Showing results for tags 'textures'.
Pingas posted a topic in C++ ProgrammingThere is a problem in Unigine(or maybe I do something wrong) referred to loading resources like textures and materials when you mount another folder in runtime and try to load nodes from this folder. If you delete(if they are present everything will be ok, deleting is used to simulate its absence) .runtimes and .cached_textures and then compile and run your project you will be unable to load .node files properly. Materials will be unable to find appropriate textures as they're not in cache. FileSystem::addFileCache and FileSystemAssets::addRuntime don't help. How can I properly load asse
Hello everyone, I'm working on projects like.... creation of virtual sets using Unigine Editor. But I'm looking for optimization methods to bring more FPS... Already studies "superposition benchmark" to get know how to optimize.... i got know that in S.positon's used LOD, OCCLUDER... but doesn't work in my project. Moreover, (In "superposition benchmark")It's having lot of probs and high resolution textures but getting excellent FPS but HOW?HOW?HOW?HOW?. I'm wondering to know that... Find attached snapshot of my small project..... with THIS TOP
Hello, I have been studying superposition benchmark for content creation and i get knew lot of new stuff from benchmark... thanks for providing such a excellent content benchmark for editor also. I studied contents in benchmark but at that time i checked map also for excellent textures..........and i'm wondering to know that how to create parallax texture. please find attachment of two map albedo and parallax map....... please let me know that how to create parallax map for depth like you created.... for bricks wall in superpostion.. tell me ideas or methods to create par