antony.wells Posted April 24, 2020 Share Posted April 24, 2020 Hi, I am using a widgetSpriteShader, with radial blur post processing material. It works, but I can not figure out how to just render the non-transparent parts of the image being rendered? Failing something already possible, how can you write your own post processing materials? Is this possible? Is there a link to a tutorial or example of a custom post processing? I'd like to know this either way tbh. Here is a shot. As you can see, the game title is drawn with radial blur, but I can not figure out how to only render the non transparent parts of the image. Link to comment
leon.dong Posted May 21, 2020 Share Posted May 21, 2020 Is this link helpful ? https://developer.unigine.com/en/docs/2.11/code/uusl/create_post?rlang=cpp Link to comment
Recommended Posts