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Showing results for tags 'collider'.
sebastian.vesenmayer posted a topic in RenderingHello, we are starting a particle system on two different computers which have synchronized positions of the emitter with timestamps. How can we make sure that all emitted particles get the same position/orientation/contact points with colliding objects, because we are observing different values for them? Is there a seed which can be set to get the same results on both machines? Thanks, Sebastian
anton.savocshenko posted a topic in Physics, Navigation and Path Finding1. How to collect convex shapes together in one body in editor? 2. Using scripts? 3. By manually editing the *.node file, copying the "ShapeConvex" parameters from another *.node file? 1. This is impossible, as I understand it. Look first video below. 2. ... ? 3. This is possible! Look last video below. Suggestion for Unigine developer team: Create a UI panel "choose mesh" in editor for physics convex shape. standard.mp4 3_editedNodeFile.mp4