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Terrain

Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.

In Unigine, terrain is implemented as 2 types of objects:

  •   Terrain is used to create finite terrains with arbitrary height maps and textures:
    • Plain or hilly relief based on imported or created with Terrain Editor height maps.
    • Realistic surface coverings (grass, rocks, dirt) created by means of terrain layers.
    • Holes based on imported or created with Terrain Editor holes map.
    • Physical interaction with scene objects.
  •   Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of GIS data. Appearance of the global terrain object is determined by the accuracy and availability of geospatial data. Features:
    • Limitless terrain which can cover the whole Earth's surface.
    • Physical interaction with scene objects.

See also

Last update: 2017-07-03
Build: ()