This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WidgetCheckBox Class

Header:#include <UnigineWidgets.h>
Inherits:Widget

This class creates checkboxes. A set of checkboxes can be converted into a radio buttons group (that act as a single mutually exclusive control), if all the checkboxes are attached to a certain one among them (for example, the first).

Example

The following code illustrates how to create a checkbox widget and set its parameters.

Source code (UnigineScript)
#include <UnigineWidgets.h>
using namespace Unigine;

/* .. */

// event handler function
int onCheckBoxChanged()
{
	/* .. */
	
	return 1;
}

/* .. */

// getting a pointer to the system GUI
GuiPtr gui = Gui::get();

// creating a checkbox widget and setting its caption
WidgetCheckBoxPtr widget_checkbox = WidgetCheckBox::create(gui, "Automatic mode");

// setting a tooltip
widget_checkbox->setToolTip("Toggle automatic mode");

// rearranging checkbox size
widget_checkbox->arrange();

// setting checkbox position
widget_checkbox->setPosition(10, 10);

// setting checkbox state to checked
widget_checkbox->setChecked(1);

// setting onCheckBoxChanged function to handle CHANGED event
widget_checkbox->setCallback0(Gui::CHANGED, MakeCallback(onCheckBoxChanged));

// adding created checkbox widget to the system GUI
gui->addChild(widget_checkbox->getWidget(), Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);

WidgetCheckBox Class

Members


static WidgetCheckBoxPtr create(const Ptr<Gui> & gui, const char * str = 0)

Constructor. Creates a checkbox with a given text label.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new checkbox will belong.
  • const char * str - Checkbox label. This is an optional parameter.

Ptr<WidgetCheckBox> cast(const Ptr<Widget> & widget)

Arguments

  • const Ptr<Widget> & widget

void setChecked(int checked)

Sets a value indicating if the checkbox is selected.

Arguments

  • int checked - 1 to check (select) the checkbox, 0 to uncheck it.

int isChecked()

Returns a value indicating if the checkbox is selected.

Return value

1 if the checkbox is checked (selected); otherwise, 0.

void setText(const char * text)

Sets a checkbox text label.

Arguments

  • const char * text - Checkbox label.

const char * getText()

Returns the checkbox text label.

Return value

Checkbox label.

int type()

WidgetCheckBox type.

Return value

WidgetCheckBox type identifier.
Last update: 2017-07-03
Build: ()