This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

SSAO

This tab contains settings related to screen-space ambient occlusion (SSAO).

Ambient Occlusion Settings

Notice
The settings of the screen-space ambient occlusion can be adjusted if the Occlusion is enabled on the System menu -> Render panel.
Quality Quality (number of the used samples) of the screen-space ambient occlusion:
  • Low — 4 samples
  • Medium — 8 samples
  • High — 16 samples
  • Ultra — 32 samples
Resolution Resolution used for the screen-space ambient occlusion:
  • Half — half resolution
  • Full — full resolution
Radius Distance for each of the points in the world space, up to which they can shadow their neighboring points:
  • By low values, each point can shadow only the points in the close range.
  • By high values, each point shadows farther positioned points.
Intensity Brightness of shadows:
  • By the minimum value of 0, the ambient occlusion shadowing is the lightest.
  • By the maximum value of 1, the ambient occlusion shadowing is the darkest.
Intensity lighted side Intensity of the lighted side.
Noise Enables screen-space ambient occlusion noise
Notice
We recommend to use it with TAA enabled.
Last update: 2017-07-03
Build: ()