post_filter_antialiasing
This full-screen postprocess material represents an anti-aliasing filter applied to the viewport to avoid jagged lines on the edges of the objects and improve the appearance of rendered alpha-tested textures. Unlike the hardware-level anti-aliasing, it is much less costly, but more inaccurate as well. (See how to use postprocess materials).
With anti-aliasing postprocess
|
Without anti-aliasing postprocess
|
Parameters
GUI name | XML name | Description |
---|---|---|
Sample radius | sample_radius | Sampling radius:
|
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)