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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Road Tool Constructor Add-On

The Road Tool Constructor add-on contains a set of ready-to-use assets that can be used as construction elements for roads creation. They can be assigned to points and segments of the WorldSplineGraph tool. Road Tool Constructor附加组件包含一组可立即使用的资产,可用作道路创建的构造元素。可以将它们分配给 WorldSplineGraph 工具的点和线段。

  • Two road segments两个路段
  • Crossroads junction十字路口路口
  • Roundabout junction回旋处交汇处
  • Y-junction Y型结
  • T-junction T型结

Opening the World开放世界#

To open the world containing models:打开包含模型的世界:

  • Install the Road Tool Constructor add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Other Actions -> Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).安装Road Tool Constructor附加组件(可通过Add-Ons部分中的UNIGINE SDK Browser获得)并将其添加到 您的项目(在 UNIGINE SDK的Add-Ons部分中单击Other Actions -> Configure Project -> Add-ons 浏览器)。
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the data folder, and select the road_tool_constructor world. The scene will open.
    单击File -> Open WorldCtrl + O)或打开Asset Browser窗口,打开data文件夹,然后选择road_tool_constructor世界。场景将打开。
注意
Node references for each element, as well as all necessary FBX models, textures, and materials are available in the data/constructor/ directory.每个元素的节点引用以及所有必需的FBX模型,纹理和材质在data/constructor/目录中可用。
最新更新: 2020-11-24
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