后期处理
This section contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.本部分包含渲染后处理的设置:折射,运动模糊和体积阴影。
Post-Process Settings后处理设置
Wireframe Color | Color for the mesh wireframe. The Wireframe visual helper should be enabled.网格线框的颜色。 线框 视觉帮助程序应启用。 | ||||
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Refraction Red | Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction Green | Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Refraction Blue | Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
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Sharpen Intensity | Specify the intensity of the image sharpness指定图像清晰度的强度 | ||||
Shadow Shafts Exposure | Specify the intensity of the shadow shafts指定阴影轴的强度 | ||||
Shadow Shafts Length | Specify the length of the shadow shafts指定阴影轴的长度 |
最新更新:
2020-11-24
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