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后期处理

This section contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.本部分包含渲染后处理的设置:折射,运动模糊和体积阴影。

Post-Process Settings后处理设置
Wireframe Color Color for the mesh wireframe. The Wireframe visual helper should be enabled.网格线框的颜色。 线框 视觉帮助程序应启用。
Refraction Red Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the value of 0, there is no dispersion for refracted light in red channel.By the value of 0, there is no dispersion for refracted light in red channel.
No refraction dispersion
No Refraction DispersionNo Refraction Dispersion
Refraction Red and Green
Dispersion Per Channel: Red = 0.8, Green = 0.9, Blue = 1
By the value of 0, there is no dispersion for refracted light in red channel.No Refraction Dispersion
红色通道的折射位移(基于折射材料的折射纹理)。它可用于创建光色散(色差)。
  • By the value of 0, there is no dispersion for refracted light in red channel.通过 0 的值,红色通道中没有折射光的色散。
No refraction dispersion
No Refraction Dispersion无折射色散
Refraction Red and Green
Dispersion Per Channel: Red = 0.8, Green = 0.9, Blue = 1
Refraction Green Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the value of 0, there is no dispersion for refracted light in green channel.By the value of 0, there is no dispersion for refracted light in green channel.
By the value of 0, there is no dispersion for refracted light in green channel.
绿色通道的折射位移(基于折射材料的折射纹理)。它可用于创建光色散(色差)。
  • By the value of 0, there is no dispersion for refracted light in green channel.通过 0 的值,绿色通道中没有折射光的色散。
Refraction Blue Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the value of 0, there is no dispersion for refracted light in blue channel.By the value of 0, there is no dispersion for refracted light in blue channel.
By the value of 0, there is no dispersion for refracted light in blue channel.
蓝色通道的折射位移(基于折射材料的折射纹理)。它可用于创建光色散(色差)。
  • By the value of 0, there is no dispersion for refracted light in blue channel.通过 0 的值,蓝色通道中没有折射光的色散。
Sharpen Intensity Specify the intensity of the image sharpness指定图像清晰度的强度
Shadow Shafts Exposure Specify the intensity of the shadow shafts指定阴影轴的强度
Shadow Shafts Length Specify the length of the shadow shafts指定阴影轴的长度
最新更新: 2020-11-24
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