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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Procedural City Generation Demo

警告
本文介绍的功能在 Community SDK 版本中不可用。
您应该升级到 Engineering / Sim SDK版本才能使用它。

Procedural City Generation demo showcases the Landscape Tool capabilities for procedural generation of buildings on a landscape. A fragment of the landscape with a city and vegetation was generated procedurally on the basis of GIS data provided by OpenStreetMap with no extra manual editing.Procedural_City_Generation演示展示了景观工具功能,用于建筑物的程序生成 在风景上。 根据 OpenStreetMap 提供的GIS数据,程序性地生成了带有城市和植被的景观片段,而无需进行额外的手动编辑。

Features特征#

  • 10x10 km area near the Adler city (OSM imagery data)阿德勒市附近的10x10公里区域(OSM影像数据)
  • Buildings generated on the basis of OSM vector data containing the number of floors根据包含楼层数的OSM矢量数据生成的建筑物
  • Automatic texturing of buildings using 3 template materials使用3种模板材料对建筑物进行自动纹理化
  • Vegetation generated on the basis of OSM landcover data基于OSM土地覆盖数据的生成的植被
  • Global Water and a single Cloud LayerGlobal Water和一个Cloud Layer
最新更新: 2020-11-24
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