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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObjectIntersection Class

Header: #include <UnigineObjects.h>

This class is used to store the result of the object intersection (coordinates of the intersection point, as well as surface and instance indices).

ObjectIntersection Class

Enums

TYPE#

NameDescription
OBJECT_INTERSECTION = 0
OBJECT_INTERSECTION_NORMAL = 1
OBJECT_INTERSECTION_TEX_COORD = 2
NUM_OBJECT_INTERSECTIONS = 3

Members


static ObjectIntersectionPtr create ( ) #

The ObjectIntersection constructor.

void setIndex ( int index ) #

Sets the new intersection triangle number.

Arguments

  • int index - Intersection triangle number.

int getIndex ( ) const#

Returns the number of the intersected triangle.

Return value

Intersected triangle number.

void setInstance ( int instance ) #

Sets the new intersected instance number.
Notice
Intersected instance number can be obtained for the following classes:

Arguments

  • int instance - Intersected instance number.

int getInstance ( ) const#

Returns the number of the intersected instance.
Notice
Intersected instance number can be obtained for the following classes:

Return value

Intersected instance number.

void setPoint ( const Math::Vec3 & point ) #

Sets new coordinates of the intersection point.

Arguments

  • const Math::Vec3 & point - Coordinates of the intersection point.

Math::Vec3 getPoint ( ) const#

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.

ObjectIntersection::TYPE getType ( ) const#

Returns the object intersection type identifier.

Return value

Object intersection type identifier.

const char * getTypeName ( ) const#

Returns the object intersection type name.

Return value

Object intersection type name.
Last update: 2020-11-24
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