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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::TeslaSuitGeneral Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineTeslaSuit.h>

TeslaSuitGeneral Class

Enums

CALLBACK_INDEX#

NameDescription
MASTER_MULTIPLIER_UPDATE = 0The callback that is invoked when a value of the master multiplier changes.
NUM_CALLBACKS = 1Callback counter.

Members


void setErrorsLog ( bool flag ) #

Enables or disables logging of errors.

Arguments

  • bool flag - true — enable, false — disable

bool isErrorsLog ( ) #

Checks if logging of errors is enabled.

Return value

true — enabled, false — disabled

SuitManager * getSuitManager ( ) #

Returns the SuitManager interface.

Return value

SuitManager interface

String getFullVersion ( ) #

Returns the TESLASUIT API version.

Return value

TESLASUIT API version

String codeToString ( unsigned int code ) #

Returns an ASCII string describing result of a function execution based on passed Result Code of the function.

Arguments

  • unsigned int code - TSP_ code of API functions

Return value

ASCII string describing result of a function execution

Vector< unsigned long long > getConnectedSuits ( ) #

Returns IDs of connected TESLASUITs.

Return value

IDs of connected TESLASUITs

unsigned long long loadAsset ( const String & path, bool isStatic = false, bool isLoop = false, short layer = 0 ) #

Loads and parses a haptic asset in Haptic Player. The loaded asset can be played by given ID.

Arguments

  • const String & path - Path to the haptic asset
  • bool isStatic - Flag that defines whether the asset should be removed after being played
  • bool isLoop - Flag that defines whether the asset playback is looped
  • short layer - Layer of haptic mapping

Return value

Haptic asset ID that is used for further processing

unsigned int removeAsset ( unsigned long long assetId, bool immediately ) #

Removes a haptic asset.

Arguments

  • unsigned long long assetId - ID of a loaded asset
  • bool immediately - if true, the asset is removed immediately; if false, the asset is removed after it has been played

Return value

A code that describes the result of function execution, one of the following TSP_ values: TS_SUCCESS, TS_FAIL_ARG, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.

unsigned long long createMaterial ( unsigned long long playId, unsigned long long effectId ) #

Creates a haptic material from the loaded haptic sample and haptic effect. Haptic materials are used to invoke the haptic response upon the hit events.

Arguments

  • unsigned long long playId - ID of the loaded haptic sample to be used in the haptic material
  • unsigned long long effectId - ID of the loaded haptic effect to be used in the haptic material

Return value

ID of the created haptic material for further processing

unsigned int updateMasterMul ( const TeslaSuitGeneral::MasterMulConf & mul ) #

Sets the new value of the master multiplier for the haptic power that is applied to all connected suits.

Arguments

Return value

A code that describes the result of function execution, one of the following TSP_ values: TS_SUCCESS, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.

TeslaSuitGeneral::MasterMulConf getMasterMultiplier ( unsigned int code ) #

Returns the current value of the master multiplier of the haptic power.

Arguments

  • unsigned int code - A code that describes the result of function execution, one of the following TSP_ values: TS_SUCCESS, TS_FAIL_ARG, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.

Return value

The value of the master multiplier

unsigned int subMasterMultiplierUpdate ( ) #

Creates the subscription to the master multiplier updates.

Return value

A code that describes the result of function execution, one of the following TSP_ values: TS_SUCCESS, TS_FAIL_STARTED, TS_FAIL_ARG, TS_FAIL_SH_MEM, TS_FAIL_QUEUE_1, TS_FAIL_QUEUE_2.

bool isServiceRunning ( ) #

Returns teslasuit.service status.

Return value

true, if the service is running, false, if the service is stopped

bool serviceStart ( ) #

Starts teslasuit.service.

Return value

true, if the service is started, otherwise false

bool serviceStop ( ) #

Stops teslasuit.service.

Return value

true, if the service is stopped, otherwise false

bool serviceRestart ( ) #

Restarts teslasuit.service.

Return value

true, if the service is restarted, otherwise false
Last update: 2020-11-24
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