This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Dummy Body

Dummy body is a static body, that does not move and has no physical properties. It is used as a prop to attach other bodies with joints to.

  • If a dummy body is assigned to a dummy object, it is completely invisible.
  • If a dummy body has a shape, it can collide with other physical objects. They will bounce off or slide along it in accordance with their parameters, but a dummy body will always stay in place.

On the picture below you can see a dummy object with a dummy body and without any collision shape. It pins the physical cloth so it can hang without any rack. At the same time, it does not collide with balls that roll through it.

Dummy body

An invisible dummy body (with assigned shape) used to pin a cloth body to

See also#

Assigning a Dummy Body#

To assign a dummy body to an object via UnigineEditor perform the following steps:

  1. Open the World Hierarchy window
  2. Select an object to assign a dummy body to.
  3. Go to the Physics tab in the Parameters window and assign a physical body to the selected object by selecting Body -> Dummy.

    Adding a body

  4. Set body's name and change other parameters if necessary.
Last update: 2020-11-24
Build: ()