This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

使用编辑器工具执行特定任务

UnigineEditor tools are available via the Menu Bar: to open a tool window, choose Tools and click the required tool.可以通过菜单栏使用UnigineEditor工具:打开工具窗口,选择Tools,然后单击所需的工具。

The following tools are available:提供以下工具:

  • Landscape tool is used to create a global terrain according to provided geodata. The tool features the following:
    • Processing real world elevation and imagery data by using the GDAL.Processing real world elevation and imagery data by using the GDAL.
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.
    Processing real world elevation and imagery data by using the GDAL.Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.
    Landscape工具用于根据提供的地理数据创建全球地形。该工具具有以下功能:
    • Processing real world elevation and imagery data by using the GDAL.使用GDAL处理现实世界的海拔和影像数据。
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.使用GIS数据以程序方式生成细节和植被,道路,通讯,建筑物,地标等。
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.支持通过地理坐标对齐并用于地形LOD创建的多个数据层。
  • Video Grabber tool is used for capturing high-quality screenshots and frame sequences.
    注意
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.
    Video Grabber工具用于捕获高质量的屏幕截图和帧序列。
    注意
    The Video Grabber tool is available only in the Engineering and Sim versions of UNIGINE SDK.Video Grabber工具仅在UNIGINE SDK的EngineeringSim版本中可用。
  • Impostors Creator tool is used to create impostors that are rendered instead of real objects. Impostors Creator工具用于创建冒充而不是真实物体的冒名顶替者。
  • Randomizer tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural.Randomizer工具用于随机放置各种对象(汽车,房屋,树木等),使环境看起来更自然。
  • Tracker tool is used for creating sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.Tracker工具用于创建随时间变化的动画序列,允许添加动态游戏元素或制作游戏中的电影场景。
  • Performance Profiler tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results.Performance Profiler工具用于在时间轴上显示性能数据。它允许检测应用程序的瓶颈,并检查资产和代码优化结果。
最新更新: 2020-11-24
Build: ()