This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

从其他项目复制资产

If you want to copy a single asset that does not require any other files (e.g. texture or rendering settings) from another project, you can do it in any of the ways listed here.如果要从另一个项目复制不需要任何其他文件(例如纹理或渲染设置)的单个资产,则可以使用此处中列出的任何一种方式进行。

Composite assets (e.g. a material requiring a texture, or a node that requires several materials linked to plenty of textures) should be migrated from one project to another carefully. To simplify migration of such assets between the projects it is recommended to keep all linked assets (e.g. a node with all meshes, materials and textures it requires) in the same folder. In this case you can simply copy such folder from the data folder of the source project to the data folder of the destination project.复合资产(例如,需要纹理的材料,或需要与大量纹理相关联的多种材料的节点)应仔细地从一个项目迁移到另一个项目。为了简化此类资产在项目之间的迁移,建议将所有链接的资产(例如具有所需的所有网格,材质和纹理的节点)保留在同一文件夹中。在这种情况下,您只需将此类文件夹从源项目的 data 文件夹复制到目标项目的 data 文件夹。

注意
Do not modify or delete *.meta metafiles because they are necessary for keeping links and dependencies between assets.不要修改或删除*.meta图元文件,因为它们对于保持资产之间的链接和依赖性是必需的。

As you open the destination project in the UnigineEditor, all assets from the new folder will be imported automatically with all links and dependencies preserved and you'll be able to use them.在UnigineEditor中打开目标项目时,新文件夹中的所有资产将自动导入,同时保留所有链接和依赖项,您将可以使用它们。

最新更新: 2020-11-24
Build: ()