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Unigine::ShapeCylinder Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a cylinder.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • cylinder_00
    • cylinder_01
    • cylinder_02
    • cylinder_03
    • cylinder_04
    • cylinder_05
    • shapes_00

ShapeCylinder Class

Members


static ShapeCylinderPtr create ( ) #

Constructor. Creates a new cylinder with the zero radius and the zero height.

static ShapeCylinderPtr create ( float radius, float height ) #

Constructor. Creates a new cylinder with given dimensions.

Arguments

  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

static ShapeCylinderPtr create ( const Ptr<Body> & body, float radius, float height ) #

Constructor. Creates a new cylinder with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the cylinder will belong.
  • float radius - Radius of the cylinder in units.
  • float height - Height of the cylinder in units.

void setHeight ( float height ) #

Sets a height of the cylinder.

Arguments

  • float height - Height of the cylinder in units.

float getHeight ( ) #

Returns the current height of the cylinder.

Return value

Height of the cylinder in units.

void setRadius ( float radius ) #

Sets a radius of the cylinder.

Arguments

  • float radius - Radius of the cylinder in units.

float getRadius ( ) #

Returns the current radius of the cylinder.

Return value

Radius of the cylinder in units.
Last update: 2019-12-25
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