This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Vector::Iterator Class

Header: #include <UnigineVector.h>

Vector::Iterator Class

Members


Type & get ( ) # const

Returns iterator's node pointer.

Return value

The iterator's node pointer.

Iterator ( ) #

Default constructor.

Iterator ( const Iterator & it ) #

Copy constructor.

Arguments

  • const Iterator & it - Iterator.

int operator!= ( const Iterator & it ) # const

Check if two iterators are not the same.

Arguments

  • const Iterator & it - The second iterator.

Return value

Returns 1 if iterators are not the same; otherwise, 0 is returned.

int operator!= ( const typename Vector< Type >::ConstIterator & it ) # const

Check if two iterators are not the same.

Arguments

  • const typename Vector< Type >::ConstIterator & it - The second iterator.

Return value

Returns 1 if iterators are not the same; otherwise, 0 is returned.

Type & operator* ( ) # const

Returns iterator's node reference.

Return value

The iterator's node reference.

Iterator operator+ ( int n ) # const

Increases the iterator position.

Arguments

  • int n - The iterator increment.

Return value

The iterator referring to the next element.

Iterator & operator++ ( ) #

Increases the iterator position.

Return value

The iterator referring to the next element.

Iterator operator++ ( ) #

Increases the iterator position.

Return value

The iterator referring to the current element.

Iterator & operator+= ( int n ) #

Increases the iterator position.

Arguments

  • int n - The iterator increment.

Return value

The iterator referring to the next element.

Iterator operator- ( int n ) # const

Decreases the iterator position.

Arguments

  • int n - The iterator decrement.

Return value

The iterator referring to the prev element.

int operator- ( const Iterator & it ) # const

Returns the distance between iterators.

Arguments

  • const Iterator & it - The second iterator.

Return value

The distance between iterators.

int operator- ( const ConstIterator & it ) # const

Returns the distance between iterators.

Arguments

  • const ConstIterator & it - The second iterator.

Return value

The distance between iterators.

Iterator & operator-= ( int n ) #

Decreases the iterator position.

Arguments

  • int n - The iterator decrement.

Return value

The iterator referring to the prev element.

Type * operator-> ( ) # const

Returns iterator's node pointer.

Return value

The iterator's node.

Iterator & operator= ( const Iterator & it ) #

Assignment operator for the iterator.

Arguments

  • const Iterator & it - Iterator.

int operator== ( const Iterator & it ) # const

Check if two iterators are actually the same.

Arguments

  • const Iterator & it - The second iterator.

Return value

Returns 1 if iterators are the same; otherwise, 0 is returned.

int operator== ( const typename Vector< Type >::ConstIterator & it ) # const

Check if two iterators are actually the same.

Arguments

  • const typename Vector< Type >::ConstIterator & it - The second iterator.

Return value

Returns 1 if iterators are the same; otherwise, 0 is returned.

~Iterator ( ) #

Destructor.
Last update: 2019-12-25
Build: ()