This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Unigine::ivec3 Struct

Header: #include <UnigineMathLib.h>

This class represents a vector of 3 integer components.

ivec3 Class

Members


ivec3 ( const __m128i & v ) #

Constructor. Initializes the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128i & v - 128-bit variable

ivec3 ( ) #

Default constructor. Produces a zero vector.

ivec3 ( const ivec3 & v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const ivec3 & v - Source vector.

ivec3 ( int x, int y, int z ) #

Constructor. Initializes the vector using given integer values.

Arguments

  • int x - X component of the vector.
  • int y - Y component of the vector.
  • int z - Z component of the vector.

Examples

Source code (UnigineScript)
ivec2(2, 3, 4);
/*
Creates a vector (2, 3, 4)
*/

explicit ivec3 ( int v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • int v - Scalar value.

explicit ivec3 ( const vec3 & v ) #

Constructor. Initializes the vector using a given vec3 source vector.

Arguments

  • const vec3 & v - Source vector.

explicit ivec3 ( const dvec3 & v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3 & v - Source vector.

explicit ivec3 ( const int * v ) #

Constructor. Initializes the vector using a given pointer to the array of integer elements: x=v[0], y=v[1], z=v[2].

Arguments

  • const int * v - Pointer to the array of integer elements.

ivec3 ( const ivec4 & v ) #

Constructor. Initializes the vector using a given ivec4 source vector.

Arguments

  • const ivec4 & v - Source vector.

void set ( int x_, int y_, int z_ ) #

Sets the vector by components.

Arguments

  • int x_ - X component of the vector.
  • int y_ - Y component of the vector.
  • int z_ - Z component of the vector.

void set ( const int * val ) #

Sets the vector using the array of integer elements: x=val[0], y=val[1], z=val[2].

Arguments

  • const int * val - Pointer to the array of integer elements.

void set ( const ivec3 & val ) #

Sets the vector equal to the specified source vector.

Arguments

  • const ivec3 & val - Source vector.

void set ( int val ) #

Sets the vector components equal to specified scalar value: x=val, y=val, z=val.

Arguments

  • int val - Scalar.

int * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const int * get ( ) # const

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

void get ( int * val ) #

Gets the vector: val[0]=x, val[1]=y, val[2]=z.

Arguments

  • int * val - Pointer to the array of integer elements.

int length2 ( ) #

Returns the squared length of the vector.

Return value

Squared length of the vector.

__m128i operator __m128i ( ) #

Performs type conversion to __m128i.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

const int * operator const int * ( ) #

Performs type conversion to const int *.

const void * operator const void * ( ) #

Performs type conversion to const void *.

int * operator int * ( ) #

Performs type conversion to int *.

void * operator void * ( ) #

Performs type conversion to void *.

ivec3 & operator*= ( int val ) #

Performs scalar multiplication.

Arguments

  • int val - Scalar value.

Return value

Resulting vector.

ivec3 & operator*= ( const ivec3 & val ) #

Performs vector multiplication.

Arguments

  • const ivec3 & val - Vector.

Return value

Resulting vector.

ivec3 & operator+= ( const ivec3 & val ) #

Performs vector addition.

Arguments

  • const ivec3 & val - Vector.

Return value

Resulting vector.

ivec3 operator- ( ) # const

Performs vector negation.

Return value

Resulting vector.

ivec3 & operator-= ( const ivec3 & val ) #

Performs vector subtraction.

Arguments

  • const ivec3 & val - Vector.

Return value

Resulting vector.

ivec3 & operator/= ( int val ) #

Performs componentwise integer division of the vector by the scalar.

Arguments

  • int val - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
ivec3 a = ivec3(6, 10, 11);
a /= 2;
/*
Initial value of vector a:
	a (6, 10, 11)

	a /= 2;
Vector a after operation:	
	a (3, 5, 5)	
*/

ivec3 & operator/= ( const ivec3 & val ) #

Performs componentwise integer division of vectors.

Arguments

  • const ivec3 & val - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
ivec3 a, b;
a = ivec3(6, 10, 12);
b = ivec3(2, 6, 5);
a /= b;
/*
Initial values of vectors a and b:
	a (6, 10, 12)
	b (2, 6, 5)

	a /= b;
Vector a after operation:	
	a (3, 1, 2)

ivec3 & operator<<= ( int val ) #

Performs componentwise left bit shift.

Arguments

  • int val - Shift amount.

Return value

Resulting vector.

ivec3 & operator= ( const ivec3 & val ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const ivec3 & val - Source vector.

Return value

Result.

ivec3 & operator= ( const __m128i & val ) #

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128i & val - 128-bit variable.

Return value

Vector.

ivec3 & operator>>= ( int val ) #

Performs componentwise right bit shift.

Arguments

  • int val - Shift amount.

Return value

Resulting vector.

int & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

int operator[] ( int i ) # const

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

__m128i sse ( ) #

Returns vector components as a 128-bit variable.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Return value

128-bit variable.

void sse ( const __m128i & val ) #

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128i & val - 128-bit variable.
Last update: 2019-12-25
Build: ()