Unigine::dmat4 Struct
Header: | #include <UnigineMathLib.h> |
dmat4 Class
Members
dmat4 ( const dvec3 & col0, const dvec3 & col1, const dvec3 & col2, const dvec3 & col3 ) #
Constructor. Initializes the matrix using given three dvec3 vectors.Resulting matrix:
| col0.x col1.x col2.x col3.x |
M= | col0.y col1.y col2.y col3.y |
| col0.z col1.z col2.z col3.z |
Arguments
- const dvec3 & col0 - Source vector for the first column.
- const dvec3 & col1 - Source vector for the second column.
- const dvec3 & col2 - Source vector for the third column.
- const dvec3 & col3 - Source vector for the fourth column.
dmat4 ( const quat & q, const dvec3 & v ) #
Constructor. Initializes the matrix using a given quaternion and a dvec3 vector.Arguments
- const quat & q - Source quaternion.
- const dvec3 & v - Source vector.
dmat4 ( const mat3 & m, const dvec3 & v ) #
Constructor. Initializes the matrix using a given source mat3 matrix (3x3) and a dvec3 vector.Arguments
- const mat3 & m - Source matrix (3x3).
- const dvec3 & v - Source vector.
dmat4 ( const float * m, int transpose ) #
Constructor. Initializes the matrix using a given pointer to the source matrix.Arguments
- const float * m - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
dmat4 ( const double * m, int transpose ) #
Constructor. Initializes the matrix using a given pointer to the source matrix.Arguments
- const double * m - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
dmat4 ( const mat3 & m ) #
Constructor. Initializes the matrix using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.Resulting matrix:
| m00 m01 m02 0.0f |
M= | m10 m11 m12 0.0f |
| m20 m21 m22 0.0f |
Arguments
- const mat3 & m - Source matrix (3x3).
dmat4 ( const mat2 & m ) #
Constructor. Initializes the matrix using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.Resulting matrix:
| m00 m01 0.0f 0.0f |
M= | m10 m11 0.0f 0.0f |
| 0.0f 0.0f 1.0f 0.0f |
Arguments
- const mat2 & m - Source matrix (2x2).
dmat4 ( double v ) #
Constructor. Initializes the matrix using a given scalar value.dmat4(2.0);
/* Creates a matrix
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
| 2.0 2.0 2.0 2.0 |
*/
Arguments
- double v - Scalar value.
dmat4 ( const dmat4 & m ) #
Constructor. Initializes the matrix by copying a given source matrix.Arguments
- const dmat4 & m - Source matrix.
dmat4 ( ) #
Default constructor. Produces an identity matrix.explicit dmat4 ( const mat4 & m ) #
Constructor. Initializes the matrix using a given source mat4 matrix (4x4). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat4 & m - Source matrix (4x4).
explicit dmat4 ( const quat & q ) #
Constructor. Initializes the matrix using a given source quaternion.Arguments
- const quat & q - Source quaternion.
void set ( int row, int column, double v ) #
Sets a new value of the matrix element specified by row and column.Arguments
- int row - Row.
- int column - Column.
- double v - The value to be set.
void set ( const float * v, int transpose ) #
Sets new matrix values using a pointer to the source matrix.Arguments
- const float * v - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void set ( const mat2 & m ) #
Sets new matrix values using a given mat2 source matrix (2x2). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat2 & m - Source matrix (2x2).
void set ( const mat3 & m ) #
Sets new matrix values using a given mat3 source matrix (3x3). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat3 & m - Source matrix (3x3).
void set ( const quat & q, const dvec3 & v ) #
Sets new matrix values using a given quaternion and a dvec3 vector.Arguments
- const quat & q - Source quaternion.
- const dvec3 & v - Source vector.
void set ( const quat & q ) #
Sets new matrix values using a given source quaternion.Arguments
- const quat & q - Source quaternion.
void set ( const mat4 & m ) #
Sets new matrix values using a given mat4 source matrix (4x4). The matrix elements are filled using corresponding elements of the source matrix.Arguments
- const mat4 & m - Source matrix (4x4).
void set ( const double * v, int transpose ) #
Sets new matrix values using a pointer to the source matrix.Arguments
- const double * v - Pointer to the source matrix.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void set ( const dmat4 & m ) #
Sets the matrix equal to the specified source matrix.Arguments
- const dmat4 & m - Source matrix.
void set ( const mat3 & m, const dvec3 & v ) #
Sets new matrix values using a given source mat3 matrix (3x3) and a dvec3 vector.Arguments
- const mat3 & m - Source matrix (3x3).
- const dvec3 & v - Source vector.
double & get ( int row, int column ) #
Returns the reference to the matrix element specified by given row and column.Arguments
- int row - Row.
- int column - Column.
Return value
Matrix element reference.double get ( int row, int column ) # const
Returns the value of the matrix element specified by given row and column.Arguments
- int row - Row.
- int column - Column.
Return value
Matrix element value.double * get ( ) #
Returns the pointer to the matrix.Return value
Pointer to the matrix.const double * get ( ) # const
Returns the constant pointer to the matrix.Return value
Constant pointer to the matrix.void get ( double * m, int transpose ) #
Fills the destination matrix, specified by the given pointer, with matrix values.Arguments
- double * m - Destination matrix pointer.
- int transpose - If transpose is 0 (by default), the matrix is specified in the column major style.
void setColumn ( int column, const dvec4 & v ) #
Sets the specified column of the matrix using a given dvec4 vector as a source.Arguments
- int column - Column.
- const dvec4 & v - Source vector.
dvec4 getColumn ( int column ) # const
Returns the specified matrix column.Arguments
- int column - Column.
Return value
The dvec4 vector with column values.void setColumn3 ( int column, const dvec3 & v ) #
Sets the specified column of the matrix using a given three-component dvec3 vector as a source.Arguments
- int column - Column.
- const dvec3 & v - Three-component source vector.
dvec3 getColumn3 ( int column ) # const
Returns the specified matrix column.Arguments
- int column - Column.
Return value
The dvec3 vector with column values.void setIdentity ( ) #
Sets the matrix equal to the identity matrix.void setRotate ( const dvec3 & axis, double angle ) #
Sets the rotation matrix for a given axis.Arguments
- const dvec3 & axis - Rotation axis.
- double angle - Rotation angle, in degrees.
quat getRotate ( ) # const
Returns the quaternion, representing the rotation part of the matrix.Return value
Matrix rotation part.void setRotateX ( double angle ) #
Sets X rotation matrix.Arguments
- double angle - Rotation angle, in degrees.
void setRotateY ( double angle ) #
Sets Y rotation matrix.Arguments
- double angle - Rotation angle, in degrees.
void setRotateZ ( double angle ) #
Sets Z rotation matrix.Arguments
- double angle - Rotation angle, in degrees.
void setRow ( int row, const dvec4 & v ) #
Sets the specified row of the matrix using a given dvec4 vector as a source.Arguments
- int row - Row.
- const dvec4 & v - Source vector.
dvec4 getRow ( int row ) # const
Returns the specified matrix row.Arguments
- int row - Row.
Return value
The dvec4 vector with row values.void setRow3 ( int row, const dvec3 & v ) #
Sets the specified row of the matrix using a given three-component dvec3 vector as a source, the last element of the row remains as is.Arguments
- int row - Row.
- const dvec3 & v - Three-component source vector.
dvec3 getRow3 ( int row ) # const
Returns the first three elements of the specified matrix row.Arguments
- int row - Row.
Return value
The dvec3 vector with the first three elements of the specified matrix row.void setScale ( const dvec3 & v ) #
Fills the scaling matrix using a given dvec3 source vector.Scaling matrix:
| v.x 0.0f 0.0f 0.0f |
S= | 0.0f v.y 0.0f 0.0f |
| 0.0f 0.0f v.z 0.0f |
Arguments
- const dvec3 & v - Source vector.
vec3 getScale ( ) # const
Returns the three-component vec3 vector, representing the scaling part of the matrix.Return value
Three-component vector with the scaling part of the matrix.void setTranslate ( const dvec3 & v ) #
Fills the translation matrix using a given dvec3 source vector.Translation matrix:
| 1.0f 0.0f 0.0f v.x |
T= | 0.0f 1.0f 0.0f v.y |
| 0.0f 0.0f 1.0f v.z |
Arguments
- const dvec3 & v - Source vector.
dvec3 getTranslate ( ) # const
Returns the three-component vec3 vector, representing the translation part of the matrix.Return value
Three-component vector with the translation part of the matrix.void setZero ( ) #
Sets all matrix elements equal to 0.const double * operator const double * ( ) #
Performs type conversion to const double *.const void * operator const void * ( ) #
Performs type conversion to const void *.double * operator double * ( ) #
Performs type conversion to double *.void * operator void * ( ) #
Performs type conversion to void *.dmat4 & operator*= ( const dmat4 & m ) #
Performs matrix multiplication.Arguments
- const dmat4 & m - Matrix.
Return value
Resulting matrix.dmat4 & operator*= ( double v ) #
Performs scalar multiplication.Arguments
- double v - Scalar value.
Return value
Resulting matrix.dmat4 & operator+= ( const dmat4 & m ) #
Performs matrix addition.Arguments
- const dmat4 & m - Matrix.
Return value
Resulting matrix.dmat4 operator- ( ) #
Performs matrix negation.Return value
Resulting matrix.dmat4 & operator-= ( const dmat4 & m ) #
Performs matrix subtraction.Arguments
- const dmat4 & m - Matrix.
Return value
Resulting matrix.dmat4 & operator= ( const dmat4 & m ) #
Performs matrix assignment. Destination matrix = Source matrix.Arguments
- const dmat4 & m - Source matrix.
Return value
Result.double & operator[] ( int i ) #
Performs array access to the matrix item reference using given item index.Arguments
- int i - Matrix item index.
Return value
Matrix item reference.double operator[] ( int i ) # const
Performs array access to the matrix item using given item index.Arguments
- int i - Matrix item index.
Return value
Matrix item.__m128d sse0 ( ) #
Returns the values of matrix elements m00, m10 as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable containing the following matrix elements: m00, m10.void sse0 ( const __m128d & v ) #
Sets the values of matrix elements m00, m10 using a given 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128d & v - 128-bit variable containing the following matrix elements: m00, m10.
void sse1 ( const __m128d & v ) #
Sets the values of matrix elements m20, m01 using a given 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128d & v - 128-bit variable containing the following matrix elements: m20, m01.
__m128d sse1 ( ) #
Returns the values of matrix elements m20, m01 as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable containing the following matrix elements: m20, m01.void sse2 ( const __m128d & v ) #
Sets the values of matrix elements m11, m21 using a given 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128d & v - 128-bit variable containing the following matrix elements: m11, m21.
__m128d sse2 ( ) #
Returns the values of matrix elements m11, m21 as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable containing the following matrix elements: m11, m21.void sse3 ( const __m128d & v ) #
Sets the values of matrix elements m02, m12 using a given 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128d & v - 128-bit variable containing the following matrix elements: m02, m12.
__m128d sse3 ( ) #
Returns the values of matrix elements m02, m12 as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable containing the following matrix elements: m02, m12.void sse4 ( const __m128d & v ) #
Sets the values of matrix elements m22, m03 using a given 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128d & v - 128-bit variable containing the following matrix elements: m22, m03.
__m128d sse4 ( ) #
Returns the values of matrix elements m22, m03 as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable containing the following matrix elements: m22, m03.__m128d sse5 ( ) #
Returns the values of matrix elements m13, m23 as a 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Return value
128-bit variable containing the following matrix elements: m13, m23.void sse5 ( const __m128d & v ) #
Sets the values of matrix elements m13, m23 using a given 128-bit variable.We do not recommend to use this method unless you have a clear understanding of SSE2.
Arguments
- const __m128d & v - 128-bit variable containing the following matrix elements: m13, m23.
dvec3 getAxisX ( ) #
Returns the normalized vector representing the X axis. Call this method to get the right or left vector of the matrix:matrix.getAxisX(); // the left vector
-matrix.getAxisX(); // the right vector
Return value
Vector representing the X axis.dvec3 getAxisY ( ) #
Returns the normalized vector representing the Y axis. Call this method to get the back or forward vector of the matrix:matrix.getAxisY(); // the back vector
-matrix.getAxisY(); // the forward vector
Return value
Vector representing the Y axis.dvec3 getAxisZ ( ) #
Returns the normalized vector representing the Z axis. Call this method to get the up or down vector of the matrix:matrix.getAxisZ(); // the up vector
-matrix.getAxisZ(); // the down vector
Return value
Vector representing the Z axis.Last update:
2019-12-25
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