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Textures
This section contains texture-related settings.
Textures Settings
Common Settings#
NoticeSettings listed below affect all textures except for reflection cubemaps, depth textures used for shadows, and 3D textures used by voxel probes
Quality |
Resolution for the rendered textures:
- Low — low quality
- Medium — medium quality
- High — high quality
|
Min Resolution |
Minimum resolution of all textures. |
Max Resolution |
Maximum resolution of all textures. The engine doesn't compress the existing textures: it uses specified mipmaps of *.dds textures. |
Filter |
Filtering type to be applied to texture mipmaps: bilinear or trilinear. |
Anisotropy |
Select a degree of anisotropic filtering (from 2x to 16x) for textures or disable anisotropic filtering.
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Last update:
2019-12-25