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IG::LightController Class

Header: #include <UnigineIG.h>

LightController Class

Members


void setEnabled ( const NodePtr & parent_node, const char * path, bool enable ) #

Enables or disables all lights of a given parent node within a specified category.

Arguments

  • const NodePtr & parent_node - Parent node of lights to be enabled.
  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - 1 to enable lights, 0 to disable.

void setEnabled ( const char * path, bool enable ) #

Enables or disables all lights within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - 1 to enable lights, 0 to disable.

void setEnabled ( Unigine::Vector<unsigned int> & hash_path, bool enable ) #

Enables or disables all lights within a specified category using its hash.
Notice
Toggling lights using the path hash is faster than using categories, therefore, is recommended for use, where appropriate.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • bool enable - 1 to enable lights, 0 to disable.

void setStrobed ( const char * path, bool enable ) #

Enables or disables lights strobing within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - 1 to enable strobing, 0 to disable.

void setStrobed ( Unigine::Vector<unsigned int> & hash_path, bool enable ) #

Enables or disables lights strobing within a specified category using its hash.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • bool enable - 1 to enable strobing, 0 to disable.

void setBright ( const char * path, float bright ) #

Sets the intensity of lights within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • float bright - Light intensity value within the [0.0f; 1.0f] range.

void setBright ( Unigine::Vector<unsigned int> & hash_path, float bright ) #

Sets the intensity of lights within a specified category using its hash.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • float bright - Light intensity value within the [0.0f; 1.0f] range.

void getIndexPath ( const char * path, Unigine::Vector<unsigned int> & ret_hash_path ) #

Fills in the vector data array with the path hash values.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • Unigine::Vector<unsigned int> & ret_hash_path - Pointer to the array storing hash of the path.
Last update: 2019-12-25
Build: ()