This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Sky

Sky is an object used to recreate the atmosphere in the scene. It is modelled as an upper hemisphere of the specified color, tiled with clouds textures to produce plausible and inexpensive dynamic clouds. It can also have any cube map as a background picture.

See Also#

  • The sky_base material to adjust the sky appearance
  • The ObjectSky class to edit the sky via API

Creating Sky#

To create the sky, perform the following steps:

  1. On the Menu bar, click Create -> Sky -> Sky.

  2. Place the sky object somewhere in the world.
  3. Specify the sky parameters.

Sky Parameters#

Spherical Create the spherical sky dome. If the option is disabled, only the upper hemisphere will be created.
Notice
The sky is represented as the sky dome. To avoid the visual artifacts of the apparent curvature caused by applying the clouds texture, sphere is recommended to be flattened a bit (for detailed information see the sky_base material).
Last update: 2019-12-25
Build: ()