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Unigine::RenderContext Class

Header: #include <UnigineRenderContext.h>

This class is used to manage render context.

RenderContext Class

Members


int createContext ( void * handle, int width, int height ) #

Creates a new rendering context.

Arguments

  • void * handle - Window handle.
  • int width - Canvas width.
  • int height - Canvas height.

Return value

1 if rendering context is created successfully; otherwise, 0.

int isCreated ( ) #

Returns a value indicating if rendering context is created.

Return value

1 if rendering context is created successfully; otherwise, 0.

int destroyContext ( ) #

Destroys the rendering context.

Return value

1 if the rendering context is destroyed successfully; otherwise, 0.

int getContextAPI ( ) #

Returns the graphics API of the rendering context.

Return value

One of the following values:

const char * getContextName ( ) #

Returns the name of the graphics API of the rendering context.

Return value

One of the following values:
  • opengl
  • direct3d11

void * getD3D11Context ( ) #

Returns a pointer to the existing ID3D11DeviceContext interface.

Return value

ID3D11DeviceContext interface pointer.

void * getD3D11DepthStencil ( ) #

Returns a pointer to the depth stencil texture.

Return value

Depth stencil texture pointer.

void * getD3D11DepthStencilView ( ) #

Returns a pointer to the existing ID3D11DepthStencilView interface.

Return value

ID3D11DepthStencilView interface pointer.

void * getD3D11Device ( ) #

Returns a pointer to the existing ID3D11Device interface.

Return value

ID3D11Device interface pointer.

void * getD3D11RenderTarget ( ) #

Returns a pointer to the render target texture.

Return value

Render target texture pointer.

void * getD3D11RenderTargetView ( ) #

Returns a pointer to the existing ID3D11RenderTargetView interface.

Return value

ID3D11RenderTargetView interface pointer.

void * getD3D11SwapChain ( ) #

Returns a pointer to the existing IDXGISwapChain interface.

Return value

IDXGISwapChain interface pointer.

void * getHandle ( ) #

Returns a window handle.

Return value

Window handle.

void * getGLContext ( ) #

Returns a pointer to the OpenGL context.

Return value

OpenGL context pointer.

int resizeWindow ( int width, int height ) #

Resizes the window.

Arguments

  • int width - New window width.
  • int height - New window height.

Return value

1 if the window is resized successfully; otherwise, 0.

int renderWindow ( ) #

Renders the window.

Return value

1 if the window is rendered successfully; otherwise, 0.

int swapWindow ( ) #

Swaps the window.

Return value

1 if the window is swapped successfully; otherwise, 0.

int isReady ( ) #

Returns a value indicating if the rendering context is ready.

Return value

1 if the rendering context is ready; otherwise, 0.

void * createVisual ( ) #

Creates a visual context.

Return value

Pointer to the created visual context.
Last update: 2019-12-25
Build: ()