This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Perception Neuron Add-On

Perception Neuron is a motion capture technology that includes 9-axis sensor units and allows for recording data received from these sensors in real-time.

A Perception Neuron add-on is used for integration UNIGINE 2 with this technology: it allows for processing data received from sensors for its further visualization in real-time.

Warning
The add-on is available only in the Professional and Sim Unigine SDKs under Windows.

Launching Perception Neuron

To use the add-on, you should perform the following:

  1. Install the Perception Neuron add-on (available via UNIGINE SDK Browser in the Add-Ons section).
  2. Go to the Projects tab of the SDK Browser and choose Other Actions -> Configure Project -> Add-ons.
  3. Move the Perception Neuron 1.0 add-on to the In Use area and click Ok.
  4. Specify the extern_plugin command line option on the application start-up:
    Shell commands
    main_x86 -extern_plugin "Neuron"
Last update: 03.07.2017
Build: ()