Unigine::NodePivot Class
Header: | #include <UnigineNodes.h> |
Inherits: | Node |
This class adds a pivot node that can serve as a pivot point for its children and allows for easy control over their transformation. It has two matrices: one sets the basis of rotation (the pivot point transformation matrix), and another one describes local transformation for children nodes relative to the pivot point.
It has virtually zero influence on performance and shares all common options that other nodes have.
See Also
- Article on the Pivot node
NodePivot Class
Members
static NodePivotPtr create()
Create a pivot node (with the pivot and local transformation matrices equal to mat4_identity).Ptr<NodePivot> cast(const Ptr<Node> & node)
Arguments
- const Ptr<Node> & node
void setLocalTransform(const Math::mat4 & transform)
Sets a matrix that controls local transformations of children nodes.Arguments
- const Math::mat4 & transform - Local transformation matrix.
Math::mat4 getLocalTransform()
Gets a matrix that controls local transformations.Return value
Local transformation matrix.void setPivotTransform(const Math::mat4 & transform)
Sets a pivot matrix that controls basis transformations for children nodes.Arguments
- const Math::mat4 & transform - Pivot transformation matrix.
Math::mat4 getPivotTransform()
Gets a matrix that controls basis transformations for children nodes.Return value
Local transformation matrix.int type()
Last update: 03.07.2017
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