This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::WidgetIcon Class

Header:#include <UnigineWidgets.h>
Inherits:Widget

This class creates a toggleable icon with two states - pressed or not.

WidgetIcon Class

Members


static WidgetIconPtr create(const Ptr<Gui> & gui, const char * str = 0, int width = 0, int height = 0)

Constructor. Creates an icon of the specified size using a given texture.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new icon will belong.
  • const char * str - The path to a texture file.
  • int width - The width.
  • int height - The height.

Ptr<WidgetIcon> cast(const Ptr<Widget> & widget)

Arguments

  • const Ptr<Widget> & widget

void setImage(const Ptr<Image> & image)

Sets an icon image.

Arguments

  • const Ptr<Image> & image - Image to set.

void getImage(const Ptr<Image> & image)

Returns the icon image.

Arguments

  • const Ptr<Image> & image

void setText(const char * text)

Sets the floating text over the icon.

Arguments

  • const char * text - Floating text.

const char * getText()

Returns the current floating text set to be over the icon.

Return value

Floating text.

void setTextAlign(int align)

Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.

Arguments

  • int align - Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

int getTextAlign()

Returns the current alignment flag set for the floating text over the icon.

Return value

Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

void setTexture(const char * texture)

Sets a texture to be used as the icon image.

Arguments

  • const char * texture - to a texture file.

const char * getTexture()

Returns path to the icon image.

Return value

Path to a texture file.

void setToggleable(int toggleable)

Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.

Arguments

  • int toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.

int isToggleable()

Returns a value indicating if the icon is a toggle button or a simple button. The default is 0.

Return value

Positive number if the icon is a toggle button; otherwise, 0.

void setToggled(int toggled)

Sets a state of the icon as a toggle button.

Arguments

  • int toggled - Positive number to press the button, 0 to release it.

int isToggled()

Returns a value indicating if the icon serving as a toggle button is pressed.

Return value

Returns 1 if the button is pressed; otherwise, 0.

int type()

WidgetIcon type.

Return value

WidgetIcon type identifier.
Last update: 03.07.2017
Build: ()