This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

particles_00

This article describes the data/samples/syncker/particles_00.cpp sample.

The particles_00 sample demonstrates how to:

  • Initialize Syncker in the master application
  • Load the world for all of the slaves from the master application
  • Run console commands from the script by using Unigine::Syncker::Master functions
  • Synchronize created particle systems via the script

Sample running on the slave (the left picture) and master (the right picture) sides

See Also

Last update: 03.07.2017
Build: ()