This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

dynamic_01

This article describes the data/samples/objects/dynamic_01.cpp sample.

The dynamic_01 sample demonstrates how to create a dynamic mesh by using the Marching cubes algorithm.

Notice
In this sample, 3D scalar fields are created one after another.

A dynamic mesh created by means of the Marching cubes algorithm

Also the sample shows, how to start counters for the fields and cubes in the performance profiler. This counters tell the user how many milliseconds have been spent for fields and cubes creation.

See Also

Last update: 03.07.2017
Build: ()