This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::BodyDummy Class

Header:#include <UniginePhysics.h>
Inherits:Body

This class is used to create a dummy body that serves as unmoving, non-interacting (and often invisible) prop to attach other bodies with joints to.

BodyDummy Class

Members


static BodyDummyPtr create()

Constructor. Creates a dummy body.

static BodyDummyPtr create(const Ptr<Object> & object)

Constructor. Creates a dummy body for a given object.

Arguments

  • const Ptr<Object> & object - Object approximated with the new dummy body.
Last update: 03.07.2017
Build: ()