Unigine::ObjectWaterMesh Class
Header: | #include <UnigineObjects.h> |
Inherits: | Object |
This class is used to create a volume projected object that simulates a light beam from a directional light source. It can be animated to create a flow of particles moving to the end of the beam and rotating, if necessary.
Projected volume object is rendered as a number of billboards, where each following billboard is bigger than the previous one.
ObjectVolumeProj Class
Members
static ObjectVolumeProjPtr create(float width, float height, float fov)
Constructor. Creates a new volume projected object with the given properties.Arguments
- float width - Size of the smallest billboard in units.
- float height - Length of the light beam along the Z axis in units.
- float fov - Angle of the beam cone in degrees. It controls the width of the light beam.
Ptr<ObjectVolumeProj> cast(const Ptr<Node> & node)
Arguments
- const Ptr<Node> & node
Ptr<ObjectVolumeProj> cast(const Ptr<Object> & base)
Arguments
- const Ptr<Object> & base
void setFov(float fov)
Sets the width of the light beam, which is specified as an angle of the beam cone.Arguments
- float fov - Angle in degrees. The provided value will be saturated in the range [10;90].
float getFov()
Returns the width of the light beam, which is specified as the angle of the beam cone.Return value
Angle in degrees.void setRadius(float radius)
Sets a length of the light beam.Arguments
- float radius - Length in units. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the length of the light beam along the Z axis in units.Return value
The current length in units.void setSize(float size)
Sets a size of the smallest billboard at the beginning of the light beam.Arguments
- float size - Size of the smallest billboard in units. If a too small value is provided, 0.001 will be used instead.
float getSize()
Returns the size of the smallest billboard at the beginning of the light beam.Return value
Size of the smallest billboard in units.void setStep(float step)
Sets a step between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.Arguments
- float step - Step between billboards. The provided value will be saturated in the range [0.1; 1]. By the value of 1, the beam is rendered discrete.
float getStep()
Returns the distance between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.Return value
The step between billboards.void setVelocity(float velocity)
Sets a velocity with which billboards move to the end of the light beam.Arguments
- float velocity - A velocity of billboards.
float getVelocity()
Returns the velocity with which billboards move to the end of the light beam.Return value
The velocity of billboards.void setVolumeRotation(float rotation)
Sets an angle of billboards rotation. This angle is set for the billboard at the end of the light beam.Arguments
- float rotation - A rotation angle. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.
float getVolumeRotation()
Returns the angle of billboards rotation. This angle is set for the billboard at the end of the beam. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.Return value
The rotation angle.int type()
Last update: 03.07.2017
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