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JointFixed Class

This class is used to create fixed joints.

JointFixed Class

This class inherits from Joint

Members


JointFixed ()

Constructor. Creates a joint with an anchor at the origin of the world coordinates.

JointFixed (Body body0, Body body1)

Constructor. Creates a joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.

Arguments

  • Body body0 - The first body to connect with the joint.
  • Body body1 - The second body to connect with the joint.

JointFixed (Body body0, Body body1, vec3 anchor)

Constructor. Creates a joint connecting two given bodies using a given anchor.

Arguments

  • Body body0 - The first body to connect with the joint.
  • Body body1 - The second body to connect with the joint.
  • vec3 anchor - Anchor of the joint.

void setRotation0 (mat3 rotation)

Sets a rotation matrix of the anchor point in a system of coordinates of the first connected body.

Arguments

  • mat3 rotation - Rotation matrix in the body coordinate space.

void setRotation1 (mat3 rotation)

Sets a rotation matrix of the anchor point in a system of coordinates of the second connected body.

Arguments

  • mat3 rotation - Rotation matrix in the body coordinate space.

void setWorldRotation (mat3 rotation)

Sets a rotation matrix of the anchor point in the world system of coordinates.

Arguments

  • mat3 rotation - Rotation matrix in the world coordinate space.
Last update: 03.07.2017
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