ShapeCapsule Class
This class is used to create collision shape in the form of a capsule.
ShapeCapsule Class
This class inherits from ShapeMembers
ShapeCapsule ()
Constructor. Creates a new capsule with the zero radius and the zero height.ShapeCapsule (Body body, float radius, float height)
Constructor. Creates a new capsule with given dimensions and adds it to a given body.Arguments
- Body body - Body, to which the capsule will belong.
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
ShapeCapsule (float radius, float height)
Constructor. Creates a new capsule with given dimensions.Arguments
- float radius - Radius of the capsule in units.
- float height - Height of the capsule in units.
float getHeight ()
Returns the current height of the capsule.Return value
Height of the capsule in units.float getRadius ()
Returns the current radius of the capsule.Return value
Radius of the capsule in units.void setHeight (float height)
Sets a height of the capsule.Arguments
- float height - Height of the capsule in units.
void setRadius (float radius)
Sets a radius of the capsule.Arguments
- float radius - Radius of the capsule in units.
Last update: 03.07.2017
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