Console Migration
From now, shaders_reload is executed automatically after some render_... console commands when it's necessary. Also, the engine automatically reloads all textures, when you use textures-related console commands.
To group the batch of commands (to call shaders_reload command only once) use the &&:
render_taa && render_ssao
render_taa && render_ssao && shaders_reload
UNIGINE | UNIGINE 2 |
---|---|
filesystem_data_memory | Removed |
filesystem_files_memory | Removed |
filesystem_images_memory | Removed |
filesystem_meshes_memory | Removed |
render_force_deferred | Removed |
render_force_no_shadows | Removed |
render_deferred | Removed |
render_simple_deferred | Removed |
render_hdr | Removed |
render_light_prob | Removed |
render_manager_create_textures | Removed |
render_manager_create_dummy_textures | Removed |
render_show_occlusion | Removed |
render_skip_reflection | Removed |
render_skip_translucent | Removed |
render_skip_deferred | Removed |
render_skip_light_prob | Removed |
render_skip_occlusion | Removed |
render_skip_auxiliary | Removed |
render_skip_refraction | Removed |
render_skip_motion_blur | Removed |
render_skip_scattering | Removed |
render_skip_ambient_light | Removed |
render_skip_opacity_ambient | Removed |
render_skip_opacity_light | Removed |
render_skip_decal_ambient | Removed |
render_skip_decal_light | Removed |
render_translucent | Removed. It is different from the new render_translucent command. |
render_use_scissors | Removed |
render_restart | Removed |
render_use_stencil | Removed |
render_use_d32f | Removed |
render_use_srgb | Removed |
render_use_rgb10a2 | Removed |
render_use_phong_rim | Removed |
render_use_directional_lightmaps | Removed |
render_use_shadow_kernel | Removed |
render_use_shadow_lerp | Removed |
d3d11_render_use_alpha_test_level_101 | Removed |
video_renderable | Removed |
video_multisample | render_taa |
render_glow | render_bloom render_bloom_simple |
render_occlusion | render_ssao |
render_use_filmic | render_filmic |
render_use_environment | Removed |
render_use_queries | render_queries |
render_textures | render_textures_quality |
render_reload | shaders_reload |
render_shaders | render_shaders_quality |
render_volumetric | render_shadow_shafts |
New Console Commands
- async_log_mode
- async_log_priority
- render_reflection_lods
- render_sharpen
- render_shadows
- render_ssr
- render_ssr_quality
- video_surround
- video_surround_border
- video_quad_buffer
- video_debug
- render_bokeh
- render_exposure
- render_lens
- render_water_resolution_low
- render_water_resolution_high
- render_exposure_mode
- render_surface_light_map
- render_surface_ao
- render_decals
- render_ssao_quality
- render_bloom
- render_bloom_quality
- render_cross
- render_sun_shafts
Last update: 03.07.2017
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