This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Variable Export

To use variables from your C# code in UnigineScript, you need to export them. After that, they will be available on the script side.

  • External variables are read-only.

See also

An example can be found in <UnigineSDK>/source/csharp/samples/Api/Scripts/Variables/ directory.

Variable Export Example

Let's say, you declared a number of variables on C# side. To export them, you will need to do the following:

  1. Register the variable via Unigine.Interpreter.addExternVariable() (the same as the C++ API Unigine::Interpreter::addExternVariable() function.
Source code (C#)
using System;
using Unigine;

class UnigineApp {
	
	/*
	 */
	[STAThread]
	static void Main(string[] args) {

		Wrapper.init();

		// export a variable and specify a name to access it from Unigine scripts
		Interpreter.addExternVariable("my_variable_int",13);
		Interpreter.addExternVariable("my_variable_float",13.17f);
		Interpreter.addExternVariable("my_variable_double",13.17);
		Interpreter.addExternVariable("my_variable_string","13.17s");
		Interpreter.addExternVariable("my_variable_vec3",new Variable(new vec3(13.0f,17.0f,137.0f)));
		Interpreter.addExternVariable("my_variable_vec4",new Variable(new vec4(13.0f,17.0f,137.0f,173.0f)));

		// init engine
		Engine engine = Engine.init(Engine.VERSION,args);
		
		// enter main loop
		engine.main();
		
		// shutdown engine
		Engine.shutdown();
	}
}

Access from Scripts

After the registration, you can access variables from a script by their registered names:

Source code (UnigineScript)
// variables.cpp

int init() {

	log.message("\n");
	
	log.warning("int:      %s\n",typeinfo(my_variable_int));
	log.warning("float:    %s\n",typeinfo(my_variable_float));
	log.warning("double:   %s\n",typeinfo(my_variable_double));
	log.warning("string:   %s\n",typeinfo(my_variable_string));
	log.warning("variable: %s\n",typeinfo(my_variable_vec3));
	log.warning("variable: %s\n",typeinfo(my_variable_vec4));
	
	// show console
	engine.console.setActivity(1);
	
	return 1;
}

Output

The following results will be printed into the console after launching the application:

Output
int:		int: 13
float:		float: 13.17
double:		double: 13.17
string:		string: "13.17s"
variable: 	vec3: 13 17 137
variable: 	vec4: 13 17 137 173
Last update: 03.07.2017
Build: ()