Unigine::WorldIntersectionTexCoord Class
This class stores the texture coordinates of the intersection point. You should use this class when you need only the texture coordinates of the intersection.
To use this class, include the UnigineWorld.h file.
Unigine::WorldIntersectionTexCoord Class
Members
WorldIntersectionTexCoord ()
The WorldIntersectionTexCoord constructor.virtual ~WorldIntersectionTexCoord ()
The virtual WorldIntersectionTexCoord destructor.virtual UNIGINE_VEC4 getTexCoord () const =0
Returns texture coordinates of the intersection point.Return value
Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).virtual void setTexCoord (UNIGINE_VEC4 texcoord) const =0
Sets new texture coordinates of the intersection point.Arguments
- UNIGINE_VEC4 texcoord - Texture coordinates of the intersection point.
Last update: 03.07.2017
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