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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Volume Box

Volume box is a cuboid shaped volume that can be used to simulate:

  • Fog, haze or mist that hides objects behind it. If boxes with fog intersect, denser fog is created.
  • Clouds or shaped fog.
  • Light shafts from the world light source. For sun beams to fall through windows and other openings, the room should be inside the box.

Volume box with a fog material

Volume box with a fog material on the floor

Volume box with a fog material

Volume box with a fog material

See also#

Creating a Box Object#

To create a Box object, perform the following steps:

  1. On the Menu bar, click Create -> Volume -> Box.

  2. Place the Box object somewhere in the world.
  3. Specify the Box object parameters.

Box Parameters#

On the Volume Box tab of the Parameters window, you can adjust the following parameters of the volume box:

Edit Size Toggles the editing mode for the volume box node. When enabled, the volume box sides that can be resized are highlighted with the colored rectangles. To change the size of a side, drag the corresponding rectangle.

Size Length, width and height of the box (in units) along X, Y and Z axes.
Last update: 2018-12-27
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