This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetExtern Class

Header: #include <UnigineWidgets.h>
Inherits: Widget

Interface for widget extern handling. It serves to create external user widgets of integrate GUI systems inside the engine via the Plugin interface.

WidgetExtern Class

Members


static WidgetExternPtr create ( const Ptr<Gui> & gui, int class_id )

Constructor. Creates a custom user-defined widget.

Arguments

  • const Ptr<Gui> & gui - Gui instance, to which the widget belongs.
  • int class_id - Unique class ID.

Ptr<WidgetExtern> cast( const Ptr<Widget> & widget )

Casts a WidgetExtern out of the Widget instance.

Arguments

  • const Ptr<Widget> & widget - Pointer to Widget.

Return value

Pointer to WidgetExtern.

int getClassID( )

Returns a unique class ID.

Return value

Unique class ID if the widget exists; otherwise, 0.

int type( )

WidgetExtern type.

Return value

WidgetExtern type identifier.
Last update: 2018-12-27
Build: ()