IG::IEntity Class
Header: | #include <plugins/IGInterface.h> |
IEntity Class
Members
int getID( )
Returns the entity ID.Return value
Entity ID.const Ptr<Node> & getNode( )
Returns the node assigned to the entity.Return value
Node assigned to the entity.const Ptr<NodeReference> & getNodeReference( )
Returns the node reference assigned to the entity.Return value
NodeReference assigned to the entity.void setGeoPosition( const Math::Vec3 & position )
Sets the entity position in geo-coordinates (lat, lon, alt).Arguments
- const Math::Vec3 & position - New geo-coordinates of entity position to be set.
Math::Vec3 getGeoPosition( )
Returns the current entity position in geo-coordinates (lat, lon, alt).Return value
Entity position coordinates.Geo-coordinates will be returned if there is no parent entity assigned, otherwise - local coordinates will be returned.
void setRotationEuler( const Math::vec3 & euler )
Sets the entity rotation.Arguments
- const Math::vec3 & euler - Entity rotation euler angles to set.
void setRotationEuler( const Math::vec3 & euler, double timestamp )
Sets the entity rotation at the specified time.Arguments
- const Math::vec3 & euler - Entity rotation euler angles to set.
- double timestamp - Timestamp, indicating the time when rotation is to be set.
Math::vec3 getRotationEuler( )
Returns the current entity rotation euler angles.Return value
Entity rotation euler angles.void setType( int id )
Sets the type of the entity.Arguments
- int id - Entity type to be set.
int getType( )
Returns the current entity type.Return value
Entity type.void setState( int id )
Sets the state of the entity.Arguments
- int id - Entity state to be set. One of the CIGI_STATE_* values.
int getState( )
Returns the current entity state.Return value
Current entity state. One of the CIGI_STATE_* values.void setCollision( int enabled )
Sets the value indicating if collision detecton shall be enabled for the entity.Arguments
- int enabled - 1 to enable collision detecton for the entity; 0 - to disable.
int getCollision( )
Returns the value indicating if collision detecton shall be enabled for the entity.Return value
Collision Detection Enable parameter value. 1 collision detecton for the entity shall be enabled; 0 - collision detecton for the entity shall be enabled.void setParent( IEntity * entity )
Attaches the entity as a child to the specified parent entity.Arguments
- IEntity * entity - Parent entity.
void unparent( )
Detaches the entity from its parent.int getParentID( )
Returns the ID of the entity parent.Return value
Entity parent ID.int getAttachState( )
Returns the value of the Attach State parameter. It specifies whether the entity is be attached as a child to a parent.Return value
Attach State parameter value. 1 the entity shall be or remain attached to the entity specified by the Parent ID parameter; 0 - the entity shall be detached from its parent.void setAlpha( int byte_value )
Sets the alpha value, that determines transparency of entity geometry.Arguments
- int byte_value - Alpha value to be set.
int getAlpha( )
Returns the current alpha value, that determines transparency of entity geometry.Return value
Alpha value.void setInheritAlpha( int enabled )
Sets the value indicating if the entity uses the alpha value of its parent.Arguments
- int enabled - 1 the entity shall use the alpha value of its parent; 0 - the entity shall use its own alpha value.
int isInheritAlpha( )
Returns the value indicating if the entity uses the alpha value of its parent.Return value
1 if the entity uses the alpha value of its parent; otherwise, 0.void setGround( Ptr<ObjectTerrainGlobal> terrain )
Sets the terrain to be used by the entity for ground clamping.Arguments
- Ptr<ObjectTerrainGlobal> terrain - Global terrain to be used by the entity for ground clamping.
void setGroundClamp( int clamp )
Sets the value of the Ground/Ocean Clamp parameter.Arguments
- int clamp - Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.
int getGroundClamp( )
Returns the value of the Ground/Ocean Clamp parameter.Return value
Ground/Ocean Clamp parameter value. One of the CIGI_ENTITY_* values.void setAnimationDirection( int animation_direction )
Returns the entity's animation playback direction.Arguments
- int animation_direction - Direction of the entity's animation playback. One of the ANIM_DIR_* values.
int getAnimationDirection( )
Returns the current entity's animation playback direction.Return value
Direction of the entity's animation playback. One of the ANIM_DIR_* values.void setAnimationLoop( int animation_loop )
Returns the entity's animation playback mode.Arguments
- int animation_loop - Mode of the entity's animation playback. One of the ANIM_LOOP_* values.
int getAnimationLoop( )
Returns the current entity's animation playback mode.Return value
Mode of the entity's animation playback. One of the ANIM_LOOP_* values.void setAnimationState( int animation_state )
Returns the entity's animation playback state.Arguments
- int animation_state - State of the entity's animation playback. One of the ANIM_STATE_* values.
int getAnimationState( )
Returns the current entity's animation playback state.Return value
State of the entity's animation playback. One of the ANIM_STATE_* values.void setInterpolation( int id )
Sets a value indicating if interpolation and extrapolation are enabled.Arguments
- int id - 1 to enable interpolation and extrapolation; 0 - to disable.
int isInterpolation( )
Returns a value indicating if interpolation and extrapolation are enabled.Return value
1 if interpolation and extrapolation are enabled; otherwise, 0.void setRate( const Math::Vec3 & linear, const Math::vec3 & angular, int coord_system )
Sets linear and angular rates for the entity in the specified coordinate system.Arguments
- const Math::Vec3 & linear - Linear velocity vector to be set.
- const Math::vec3 & angular - Angular rate vector (roll, pitch, yaw), in degrees per second.
- int coord_system - Coordinate system:
- 0 - world
- 1 - local
IComponent * getComponent( int id )
Returns the interface of the specified component.Arguments
- int id - ID of the component.
Return value
Component interface.IArticulatedPart * getArticulatedPart( int id )
Returns the interface of the specified articulated part.Arguments
- int id - ID of the articulated part.
Return value
Articulated part interface.ICollisionSegment * getCollisionSegment( int id )
Returns the interface of the specified collision segment.Arguments
- int id - ID of the collision segment.
Return value
Collision segment interface.ICollisionVolume * getCollisionVolume( int id )
Returns the interface of the specified collision volume.Arguments
- int id - ID of the collision volume.
Return value
Collision volume interface.const Unigine::Vector< Ptr<Node> > & getObjects( )
Returns the vector of all nodes, that constitute the entity.Return value
Vector of nodes, that constitute the entity.Last update:
2019-02-14
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