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The main part of any virtual scene is geometry: meshes imported from 3rd party editor and objects created by means of UnigineEditor and built-in tools (e.g., terrain, grass, water). Using objects with complex geometry and/or a great number of objects as is usually leads to application performance drop. In addition, irrational use of light sources can also raise performance issues.
Articles in this section describe main methods that can be used to optimize geometry and lighting in your scene, and, therefore, increase the performance of your project.
- Video Tutorial: Content Optimization.
Articles in This Section
- Geometry Optimization