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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

SSS

This section contains settings related to the subsurface scattering. The SSS effect should be used to imitate human skin, wax, etc.

Notice
Do not forget to enable the SSS effect for a material.

Subsurface scattering settings

Subsurface Scattering Settings

Enabled Toggles the SSS effect on and off.
Quality Quality of the subsurface scattering:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
  • Ultra — ultra quality.
Quality = Low
Quality = Low
Quality = Ultra
Quality = Ultra
Resolution Resolution used for the subsurface scattering:
  • Half — half resolution.
  • Full — full resolution.
Radius The subsurface scattering multiplier: the higher the value, the deeper the light goes through the mesh.
Radius = 1
Radius = 1
Radius = 0.2
Radius = 0.2
Color The subsurface scattering color. If the SSS color is the same as the color of the material, the SSS won't take an effect.
Last update: 2018-12-27
Build: ()