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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Fields

A field is a cuboid or ellipsoid shaped object that influence only the selected areas of grass and water geometry. It can either specify areas that should not be rendered or animate the selected geometry areas.

Types of Fields#

There are five types of fields available:

  •   Field Spacer is an object, specifying geometry areas of grass and water that should not be rendered.
  •   Field Animation is an object, specifying geometry areas of grass and vegetation that should be animated.
  •   Field Height is an object, specifying global water areas where height should be changed (for wakefields, water disturbance, etc.).
  •   Field Shoreline is an object, specifying global water areas where shoreline swash zone should be located.
  •   Field Weather is an object, specifying a local cloud coverage area.
Last update: 2018-12-27
Build: ()