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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

IG::ManagerInterface Class

Header: #include <IGInterface.h>

This class represents the IG Manager interface.

Notice
IG plugin must be loaded.

ManagerInterface Class

Members


const char * getConfigPath( )

Returns the pathe to the IG configuration file (ig_config.xml).

Return value

Path to the IG configuration file (ig_config.xml).

bool loadDatabase( int db )

Loads the database with the specified ID and sets it to be used.

Arguments

  • int db - ID of the database to be used.

Return value

true the database with the specified ID is loaded successfully; otherwise, false.

int getDatabaseID( )

Returns the ID of the database currently used.

Return value

ID of the database currently used.

bool isDatabaseLoaded( )

Returns a value indicating if any database is currently loaded.

Return value

true if any database is currently loaded; otherwise, false.

ISkyMap * getSkyMap( )

Returns the interface of the sky map.

Return value

Sky map interface.

IMeteo * getMeteo( )

Returns the meteo interface.

Return value

Meteo interface.

void setCoordinateSystem( int coord_system )

Sets the specified coordinate system to be used.

Arguments

int getCoordinateSystem( )

Returns the currently used coordinate system.

Return value

Coordinate system currently used.

IConverter * getConverter( )

Returns the converter interface.

Return value

Converter interface.

IView * getView( int view_id )

Returns the interface of the specified view.
Notice
The specified view will be created, if it doesn't exist yet.

Arguments

  • int view_id - ID of the view.

Return value

Pointer to the view interface.

IViewGroup * getViewGroup( int group_id )

Returns the interface of the specified view group.
Notice
The specified view group will be created, if it doesn't exist yet.

Arguments

  • int group_id - ID of the view group.

Return value

Pointer to the view group interface.

IEntity * getEntity( int entity_id )

Returns the interface of the specified entity.
Notice
The specified entity will be created, if it doesn't exist yet.

Arguments

  • int entity_id - ID of the entity.

Return value

Pointer to the entity interface.

int isEntity( int entity_id )

Returns a value indicating if an entity with the specified ID exists.

Arguments

  • int entity_id - ID of the entity.

Return value

1 if an entity with the specified ID exists; otherwise, 0.

IEntity * findEntity( const Unigine::NodePtr & node )

Returns the interface of the entity represented by the specified node.

Arguments

  • const Unigine::NodePtr & node - Node for which an entity is to be found.

Return value

Pointer to the entity interface.

int findEntityType( const char * type_name )

Returns the entity type ID by its name.
Notice
Entity type IDs are defined in the entity definition section of the IG configuration file.

Arguments

  • const char * type_name - Entity type name.

Return value

Entity type ID.

int findComponentID( int entity_type, const char * name )

Returns the ID of the component with the given name, which belongs to the specified entity type.

Arguments

  • int entity_type - Entity type ID.
    Notice
    Entity type IDs are defined in the entity definition section of the IG configuration file.
  • const char * name - Component name.

Return value

Component ID.

void setPlayer( int view_id )

Sets the view with the given ID as a current one.

Arguments

  • int view_id - ID of the view to be set.

void setInterpolation( int enabled )

Sets a value indicating if interpolation and extrapolation should be enabled for the IG.

Arguments

int isInterpolation( )

Returns a value indicating if interpolation and extrapolation are enabled for the IG.

Return value

1 if interpolation and extrapolation are enabled for the IG; otherwise, 0.

void setInterpolationLerp( int enabled )

Sets a value indicating if interpolation between the current and previous frames should be enabled for the IG.

Arguments

  • int enabled - 1 to enable interpolation between the current and previous frames for the IG; 0 - to disable.

int isInterpolationLerp( )

Returns a value indicating if interpolation between the current and previous frames is enabled for the IG.

Return value

1 if interpolation between the current and previous frames is enabled for the IG; otherwise, 0.

void setInterpolationTime( double current_time )

Sets the interpolation time value for the IG.

Arguments

  • double current_time - Current interpolation time value, in seconds.

double getInterpolationTime( )

Returns the current interpolation time value for the IG.

Return value

Interpolation time value, in seconds.

void setInterpolationPeriod( double period )

Sets the interpolation period value for the IG.

Arguments

  • double period - Interpolation period value, in seconds. The default value is 0.04.

double getInterpolationPeriod( )

Returns the current interpolation period value for the IG.

Return value

Interpolation period value, in seconds. The default value is 0.04.

void setExtrapolationPeriod( double period )

Sets the extrapolation period value for the IG.

Arguments

  • double period - Extrapolation period value, in seconds. The default value is 0.04.

int getExtrapolationPeriod( )

Returns the current extrapolation period value for the IG.

Return value

Extrapolation period value, in seconds. The default value is 0.2.

void setInterpolationLerpFactor( double current_time )

Sets the interpolation lerp factor value for the IG. The lower the value the smoother movement will be, but it will feel like objects move underwater or in a jelly, higher values result in higher positioning accuracy (objects positions will be closer to actual ones for the current frame), but objects will move with a noticeable jitter.
Notice
Frame-to-frame interpolation mode must be enabled.

Arguments

  • double current_time - Current interpolation lerp factor value, in seconds.

double getInterpolationLerpFactor( )

Returns the current interpolation lerp factor value for the IG. The lower the value the smoother movement will be, but it will feel like objects move underwater or in a jelly, higher values result in higher positioning accuracy (objects positions will be closer to actual ones for the current frame), but objects will move with a noticeable jitter.
Notice
Frame-to-frame interpolation mode must be enabled.

Return value

Interpolation lerp factor value.

const Unigine::ObjectTerrainGlobalPtr & getTerrain( )

Returns the currently used terrain object.

Return value

Currently used terrain object.

const Unigine::GeodeticPivotPtr & getGeodeticPivot( )

Returns the geodetic pivot used to curve the terrain.

Return value

Current geodetic pivot used to curve the terrain.

Unigine::Syncker::MasterInterface * getSynckerMaster( )

Returns the Syncker Master Interface.

Return value

Pointer to the Syncker::MasterInterface interface.
Last update: 2019-02-14
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