Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Dummy Body

Dummy body is a static body, that does not move and has no physical properties. It is used as a prop to attach other bodies with joints to.

  • If a dummy body is assigned to a dummy object, it is completely invisible.
  • If a dummy body has a shape, it can collide with other physical objects. They will bounce off or slide along it in accordance with their parameters, but a dummy body will always stay in place.

On the picture below you can see a dummy object with a dummy body and without any collision shape. It pins the physical cloth so it can hang without any rack. At the same time, it does not collide with balls that roll through it.

Dummy body

An invisible dummy body (with assigned shape) used to pin a cloth body to

See also#

Programming realization:

Assigning a Dummy Body#

To assign a dummy body to an object via UnigineEditor perform the following steps:

  1. Open the World Hierarchy window
  2. Select an object to assign a dummy body to.
  3. Go to the Physics tab in the Parameters window and assign a physical body to the selected object by selecting Body -> Dummy.

    Adding a body

  4. Set body's name and change other parameters if necessary.
Last update: 2018-12-27