Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Player Dummy

A dummy player is a simple viewport into the world that has no physical properties and cannot collide with objects.

See also#

As any transformation of a player forces it to recalculate its inner state (position, direction, angles and so on), the up direction of the player's viewport may become "negative forward". And then transformation will be recalculated by using this direction, causing flip of the player's basis. To avoid such flipping, the theta and phi angles should be recalculated by using the current viewing orientation of the player.

Creating a Dummy Player#

To create a dummy player, do the following:

  1. On the Menu bar, choose Create -> Camera -> Dummy.

  2. Place the camera somewhere in the world and specify the required parameters via the Parameters window.

Editing a Dummy Player#

In the Player Dummy tab, you can adjust the bit masks and viewing frustum parameters of the dummy player.

Vertical Player Parameters

Physically-Based Player Parameters

Postprocess Materials#

In the Materials parameter field, you can add postprocess materials to the camera. They will be applied after all other postprocesses (such as HDR, DOF, etc.) are applied.

The Materials parameter

Add a postprocess material from the dialog window to the materials list by using the .

Last update: 2018-12-27