编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Transforms(转换)

transform是一系列的转换。

转换类型

转换类型有两种:

  •  Transform Path是一系列基于任意路径的转换。
  •  Transform Bone 是一系列基于骨骼动画的转换。其应为骨骼蒙皮动画的后代并应具有被分配的骨骼。
最新更新: 2017-07-03