This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Player Spectator

A player spectator is a free flying camera without a physical body, which is approximated with a sphere and therefore can collide with objects (however, it cannot, for example, push or interact with them).

As well as for a player actor, the viewing orientation of a player spectator in space is defined by 2 angles - theta and phi - and by the up vector that usually coincides with the Z axis:

  • When changing the theta angle, the vertical view direction of the player actor changes.
  • When changing the phi angle, the horizontal view direction and the basis of the player actor change.

A player spectator can be used to create a spectator mode that allows for observing the world. Due to collisions, movement of the camera can be limited by some space.

See also

Editing a Player Persecutor

In the Player tab, you can adjust the bit-masks and viewing frustum parameters of the spectator:

A Player Tab
Last update: 2017-07-03
Build: ()