编程
Fundamentals
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

框架的System(系统)脚本

警告
Game Framework is deprecated and no longer supported. We can't guarantee the stable work of the framework.

框架的system(系统)脚本通过Game(游戏)的命名空间函数实施(存放在路径下文件data/framework/game/game_system.h中)。

Game(游戏)的命名空间

MasteGame类也被包含在Game(游戏)的命名空间中。

查看System(系统)脚本的执行序列章节可了解更多详情。

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最新更新: 2017-07-03