编程
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Goto语句

给解译器发出指令跳转到使用标签指定的代码处。跳转可从某个函数跳转到另一个函数,例如:

语法

源代码 (UnigineScript)
someLabel:
	// some_code; 
goto someLabel;

部分

  • someLabel 是语句标识符。

示例

源代码 (UnigineScript)
int i = 0;
myLabel:
	log.message("%d ",i);
	i++;
	if(i < 2) goto myLabel;
	
// 输出为: 0 1

可动态构建跳转时的标签。

源代码 (UnigineScript)
int i = 0;
string prefix = "my";
string postfix = "Label";
myLabel:
	log.message("%d ",i);
	i++;
	if(i < 2) goto prefix + postfix;
	
// 结果为: 0 1
最新更新: 2017-07-03